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Author Topic: I beg for your help.  (Read 3261 times)
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I have tried and tried across the many past months and failed. It seems my only ability left is to see, grasp and visualize ideas but when it comes to bringing them into reality I keep failing miserably.

I don't need money, fame or anything else for that matter. I am a complete nobody and a failure of a human being. I can find ways to survive or go beg on the streets if the need arises. But please help me build this so it can be spread to families in need. Families who have been broken by wars or stuck in perpetual socio-economical struggles. But most importantly so it can help the innocent children that have been forsaken by their parents, the orphaned souls. It is heart and soul crushing to know you can do something to help but not to act, I am disgusted by myself for taking this long.

I will use this thread to explain the technical side of this very simple idea and please let me borrow your skills to help me build 3d printable prototypes that can spread everywhere so we can finally stop this senseless cycle of suffering.

Please I beg you all to help me.
   
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Wwe are here.
   
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I just had to remove my previous post, the thing about moving too fast is that you can make mistakes. Its embarrassing to face plant in front of everyone but its fine I am used to the feeling. Plus my new friction erasable pen taught me its okay to make moronic mistakes, just rub the ink off with friction and rewrite.

So here goes, the second attempt.

The crucial part is the size of the small child gear in the middle. The smaller it is the more "efficient" the generator becomes as the "back-torque" depends on its radius and goes to zero as the radius of the child gear goes to radius.

I call this the SHIELD V1 due to its circular dominant design. I will next work on 3d renditions of it to make the design more graspable. I highly recommend to use magnets and coils. As using physical rubbing friction only would create heat and dust, especially the last we already have poisoned our children enough with. So coils and magnets are the way to go.

This is not the "perfect" design I wished for as it does not self accelerate yet. It only eliminates most of the back-torque associated with typical generators which makes it "overunity" but I don't want to waste time on critics and "math" to prove this so I will keep sharing improvements, time is precious and any step towards the right direction helps.

I don't care whether people see an "electron", "proton" and "neutron" in this. I will stick to what I see, family and its children.
   
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For the mathematical rigorous people, here is your challenge and equations.

The claim is as the radius "d" of the "child" gear goes to 0 the forward and backward torque cancel each other fully, hence "1", in other words it takes no effort/energy to keep the setup spinning while its producing massive amounts of heat/sound (if the gears were rubbing), electricity (if coils and magnets are used)... aka "free" energy.

Of course there is limits to how small the child gear can be but the torque ratio can still be easily be in the 95 percentile range which gives plenty of "overunity" to heat your butt up in the cold winter.

So any "builders" willing to take up the challenge to see whether this lunatic is sharing something worthwhile or complete garbage?

Next I will try to share 3d designs to aid in visualization.
« Last Edit: 2024-09-13, 21:00:42 by broli »
   
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You guys like animations?
« Last Edit: 2024-09-13, 21:01:05 by broli »
   
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Good work.
Quick question though.
Is this an overbalanced wheel, a torque amplifier, or does one wheel needs to be driven mechanically.

I can print it for sure but right now I am still wonder what I am looking at.
Kind regards,
Steven
   
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This video should help:

https://drive.proton.me/urls/QH37FHTX78#3cK3YEVg10Vt

The magnets and coils interact to induce a voltage/current. This is the "negative friction" part. But again, keep the central immovable gear small and there will be little to no back-torque as you spin the system and it produces energy through the coils. There are endless variations more coming soon.

Quote
I can print it for sure but right now I am still wonder what I am looking at.

If I was arrogant I would say you are looking at the fundamental structure of an atom. The proton (red gear), the electron (blue gear) and the neutron (central gear). A structure that barely takes any energy to keep going forever. But I wouldn't dare to make such a bold claim even in my wildest dreams.
   
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I would like to see this truly built right.

I had a very similar idea and started some prototypes, but then got distracted and never saw it through yet..  It was a planetary gear setup, but with the extra gear so the planets rotate opposite direction of the main carrier's rotation, but the planets rotate 2 times as fast.    I'll spare ya my theories, but I still think there is possibilities with such a setup.

This is where I left off.

   

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I had seen that at ten years ago yet.  One russian old man. He also asked for help. I don't know how he is now.
   
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Ok at this moment can't say I am fully committed to build a coiled version but since it is hard to wrap ones mind around what is really happening in these kinds of designs I want to 'feel' the forces. So this is where I am at right now, printed them gears.
   
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Attached the Autodesk Fusion file now to play with it on your own. This is modeled just as a demonstration, but you can use it as a starting point.

Ok at this moment can't say I am fully committed to build a coiled version but since it is hard to wrap ones mind around what is really happening in these kinds of designs I want to 'feel' the forces. So this is where I am at right now, printed them gears.

Your "child" gear is too big, try to reduce this gear as much as is technically possible or perhaps even use a small metal gear instead with few teeth. It does not need to match the other small gear of the "mother" gear.

This smaller the size of the stationary "child" gear the less back torque you will "feel". If it goes to 0, which of course is not possible engineering wise, there will be 0 back-torque while generating power. In the next post I will post a desmos graph to get a better grasp on efficiency.
   
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Added a desmos graph too to play with different radius sizes to see how much "back torque" would be eliminated.

https://www.desmos.com/calculator/ug5cijicfk

Short overview:

  • Red line represents the unity line as a reference
  • father gear radius: 100mm
  • Mother gear radius: 50mm (not counting the skirt which should match the rime of the father gear)
  • Child gear radius: 10mm

As you see at 10mm the ratio between the backward and forward torque is 83% meaning only 17% will be felt as resistance. And as you bring the slider down of x (the child gear radius) the ratio tends to 1 aka no resistance at all making the COP go to "infinity".

You can use this to play with different ratios to try and get as close to unity as possible with reasonable dimensions.
   

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Believing in something false doesn't make it true.
Sorry broli, but I have been following this thread from the beginning and I still don't understand your design.  Where are you applying the input torque and where is the output?

Respectfully,
Carroll


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Just because it is on YouTube does not make it real.
   
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You sure the desmos graph page is working properly (never heard of this or used it)? Below is what I am seeing when I open it:


Added a desmos graph too to play with different radius sizes to see how much "back torque" would be eliminated.

https://www.desmos.com/calculator/ug5cijicfk

Short overview:

  • Red line represents the unity line as a reference
  • father gear radius: 100mm
  • Mother gear radius: 50mm (not counting the skirt which should match the rime of the father gear)
  • Child gear radius: 10mm

As you see at 10mm the ratio between the backward and forward torque is 83% meaning only 17% will be felt as resistance. And as you bring the slider down of x (the child gear radius) the ratio tends to 1 aka no resistance at all making the COP go to "infinity".

You can use this to play with different ratios to try and get as close to unity as possible with reasonable dimensions.
« Last Edit: 2024-09-14, 21:35:47 by broli »
   
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You sure the desmos graph page is working properly (never heard of this or used it)? Below is what I am seeing when I open it:

Should be fixed now.
   
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Sorry broli, but I have been following this thread from the beginning and I still don't understand your design.  Where are you applying the input torque and where is the output?

Respectfully,
Carroll

The output is pure electricity from the coils attached to the "father" gear (so you need a commutator to extract it). The input comes from an external motor (not depicted) or mister finger keeping the setup spinning with little to no effort.
   
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Hi Broli:
   I am having a bit of a time figureing out the hard mounting point for this. Could you sketch what part the framework would attach to.
thay
   
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Hi Broli:
   I am having a bit of a time figureing out the hard mounting point for this. Could you sketch what part the framework would attach to.
thay

You are right. The design right now is a bit confusing as the child gear needs to be stationary while things around it rotate, it is fixed in space which is not really feasible engineering wise. But I added an animation of where the "input" motor would be that could potentially help. But it still doesn't take away the mysteriously floating fixed child gear:

https://drive.proton.me/urls/V8W6C2WW20#89E9Q38suiYG

I am still working on a different design that needs no motor or even coils for that matter.

However I do have a small rant on 3d CAD software of today. These things seem to be stuck in 2010. By far most of the time I spent (and waisted) was battling CAD software, Fusion or Solidworks alike. Especially when it comes to gears, once you lock in a gear design good luck changing anything design wise, you might as well just start over from scratch every time. This is annoying as heck so much so that I often just threw everything away out of frustration and left things behind all together costing precious time. This kind of things need to improve, especially when it comes to dynamic and parametric design of components. I have a feeling in the future many more will build upon this and this is not the most efficient way to do it. Here is an example of trying to resize the mother gear that messes everything up and where I might just as well start from scratch:



So Autodesk and Solidworks if you are reading this in the future, please listen to feedback and improve your sh*t or better alternatives will leave you behind. Software should be as frictionless as possible in order to translate imagination into reality.
   
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I started using Shapr3D for my 3D modelling. It's intuitive with a modern user interface and easy to create the things you mentioned. It hides most of the complexity away from you. It also has apps for Windows, macOS & iPadOS. Designing on an iPad with an Apple pencil or equivalent is probably the best experience.

On their website they talk about 'Parametric and direct modeling', which is something you mentioned.

The only downside is that it's a subscription service, but they have a free basic plan as well. The free plan is a bit limited, but at least you can try it out and see if it would be a better fit for your 3D modelling needs. Time is money, so I'm happy to pay for something that's going to save me a significant amount of time.
   

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Believing in something false doesn't make it true.
You should also look at FreeCad.  It has versions for Linux, Windows and Mac.  It is entirely free with support from a large community of users.  The best feature is that it has several "work benches" which are actually different ways of doing modeling.  It also has many add-ons like a special gear feature that makes it very easy to create any kind of gear. I have been using it for the last few years since I switched to Linux.

Carroll


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Just because it is on YouTube does not make it real.
   
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so does the r-Mother gear needs to be bigger then the child gear? in some images/animations it is as big as the child gear in others it is way bigger.

These are the sizes we go for?

father gear radius: 100mm
Mother gear radius: 50mm
Child gear radius: 10mm


10mm is super small though. You can's print that since more or less only one teeth will be engaged. Any force and it will break right away. But will look into a steel one.
   
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so does the r-Mother gear needs to be bigger then the child gear? in some images/animations it is as big as the child gear in others it is way bigger.

These are the sizes we go for?

father gear radius: 100mm
Mother gear radius: 50mm
Child gear radius: 10mm


10mm is super small though. You can's print that since more or less only one teeth will be engaged. Any force and it will break right away. But will look into a steel one.

I asked my friend to simplify the equation. Looks like the father gear radius is irrelevant.

updated link:

https://www.desmos.com/calculator/uwq60albz2

Where the purple graph crosses the vertical graph (which indicates the size of the child gear) that point is how close to the system is to "unity" if the child gear disappears into the nothingness that is a singularity.

« Last Edit: 2024-09-16, 14:20:11 by broli »
   
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Hi all,

Food for thought. Interesting geometry and torque manipulation here:
https://newatlas.com/technology/abenics-versatile-active-ball-joint-gear/
bi
   
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Hi all,

Food for thought. Interesting geometry and torque manipulation here:
https://newatlas.com/technology/abenics-versatile-active-ball-joint-gear/
bi

Very clever, probably full of future uses in robotics


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"Open your mind, but not like a trash bin"
   

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But Newton's third law, the reaction occurs immediately, without any time delay?
And what about action-reaction, caus-effect, as the Merovingian said in the matrix? After all, the force that initially caused the reaction was the force that began to pull the load. At the speed of light, or faster?
   
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