PopularFX
Home Help Search
Advanced search 
Login Register
Welcome,Guest. Please login or register.
2025-04-17, 01:09:17
News: Check out the Benches; a place for people to moderate their own thread and document their builds and data.
If you would like your own Bench, please PM an Admin.
Most Benches are visible only to members.

Pages: [1]
Author Topic: Physics Simulation Programs  (Read 1285 times)
Group: Moderator
Hero Member
*****

Posts: 3537
It's turtles all the way down
Here we can discuss some of the ins and outs of Physics and Mechanical simulation programs.

« Last Edit: 2018-06-03, 00:04:50 by ION »


---------------------------
"Secrecy, secret societies and secret groups have always been repugnant to a free and open society"......John F Kennedy
   

Group: Mad Scientist
Full Member
***

Posts: 185
Ion, have you done any work with Unity3d?
Technically it's a game engine, but for an intuitive modular framework to build from it's got great potential.

- high performance 2d AND 3d collision fameworks.
- multilanguage (C# and Javascript)
- simple, modular scripting
- Tons of 3d math 'helper' functions (impulses, forces, vectors, quaternions)
- 'free' (under 100k/yr, but can pay for addon packages and scripts)
- big audience: wide variety of tutorials and training videos/sites

I have been using it for making simple interactive diagrams, but for modeling something like Spin Conveyance or McFreey's NAR resonance models, I think it would be a gold standard. O0
« Last Edit: 2018-05-28, 20:29:05 by Reiyuki »


---------------------------
When you say something is impossible, you have made it impossible
   
Pages: [1]
« previous next »


 

Home Help Search Login Register
Theme © PopularFX | Based on PFX Ideas! | Scripts from iScript4u 2025-04-17, 01:09:17
Loading...