Without motion, you will only get a surface charge effect. The energy will not soak in and very little current will flow below the surface and this is only diffusion or a reordering of charge. This is the "charges conductive objects" effect. Motion itself is not the entire answer, as energy has a frequency to it. Umm, not like a carrier frequency but a "variable rate". "Pulsation" is the best term that I can think of. A very very very high rate of pulsation. You can pulse coils at any rate and you get a very nice charging effect, but it's not good for much.
Now this is clear a mudd and almost useless. What the Hell am I talking about?
The energy of a circuit flows into it from the environment around it, then back out at the load. All of our means of creating the imbalance that allows this to occur require physical work. We move charges, or other objects. All that is required though is to imbalance the energy that is already there. Pulses work in the right scenario, but the pulsation rate imparted to the aether is very high and has to be slowed way down. If you slow the pulses down, you don't get the high density.
Every heard of the Joe Cell? Few have every noticed that it uses the same energy that every electric circuit uses, only it is passive once started. It collects the energy, the aether, or whatever, and then whe it discharges it implodes the run your engine. It only sounds like magic, but it has laws and all that like everything else. A Joe Cell will discharge with a flashless bang when too much "stuff" is accumulated. Sound familiar? Quite interesting, but it accumulates too slow to be used as an electrical power source.
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