Ion, have you done any work with Unity3d? Technically it's a game engine, but for an intuitive modular framework to build from it's got great potential. - high performance 2d AND 3d collision fameworks. - multilanguage (C# and Javascript) - simple, modular scripting - Tons of 3d math 'helper' functions (impulses, forces, vectors, quaternions) - 'free' (under 100k/yr, but can pay for addon packages and scripts) - big audience: wide variety of tutorials and training videos/sites I have been using it for making simple interactive diagrams, but for modeling something like Spin Conveyance or McFreey's NAR resonance models, I think it would be a gold standard.
« Last Edit: 2018-05-28, 20:29:05 by Reiyuki »
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When you say something is impossible, you have made it impossible
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